Wednesday 5 March 2014

Modelling - Boss Arms

Today i went back to modelling the bosses arms which i noticed were too slim/square on the side profile view. I went in to Maya and made the arms more fuller and rounder to represent some formed rock. I then took my sketched design for the hand and started modelling this. Once i had completed that i referred back to my team to see what they thought of the product so far.



Boss Arms & Hands Update

The feedback from my group was pretty good and they liked the direction i was heading in. They said to improve it, to make the hand look more like it's been formed from rock which i totally agree with so I'm going to go back to that and try to improve the look of the hand. 


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