Friday 21 March 2014

Boss Texture

With my arm texture a success and everyone on my team plus lecturers and Andy liking it i moved on to applying that style to the rest of the boss. I used the same base textures and built it up and then painted in the extra detail within the cracks and crevasses of the model.

After making a diffuse for the boss i was then able to use that to create an emissive map to increase the glow of the larger open bits of lava which hadn't cooled down yet


Boss Body texture

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