Wednesday 12 March 2014

Completing the Boss and it's AO bakes

After completing the test AO bake with the boss arm i moved on to completing the rest of the mesh. I applied the same modelling technique to the rest of the model. Once i'd completed the modelling and completely UV'd the whole model I went and created an AO bake for the rest of it. Before modelling the boss i talked to the rest of my team and we came to the conclusion that i should split the mesh up in to 4 sections. The arms, head, base and torso. This way i could maximize the resolution of the texture sheets by having 4 separate ones which could be changed if the player shot that area of the boss. After sorting out these texture sheets i created AO bakes for the rest of the mesh. This was the outcome.


Boss mesh with an AO bake

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