Friday 21 March 2014

Boss texture arm test

For the texture of the boss i only had picture references and an idea of what i thought it should look like in my head and on paper in my previous designs. I knew that volcanic rock was quite dark and looking at lava textures the cracks in my model would be very useful to paint in hot glowing lava in-between.

I built up the rock texture at first and overlaid a crack texture which would represent the cooling lava. After i got that to look good i went in to it and started painting in the larger parts of lava which would be in-between the modeled in crack sections. This was the outcome for the texture of the arm and hand of the boss.


Boss arm/hand texture within Unity 

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