Thursday 10 April 2014

Final Presentation

With the project fully complete and built ready to present it was a good time to look back and reflect on it as a whole.

At the beginning it we had a promising start with some great ideas being produced and we were very well organised as a team putting a quick base idea down on to paper and expanding on that. I think if we had kept that kind of motivation throughout the whole duration of the project then we could of produced an even better level in the end.

I think overall the final piece of work is good but good be improved to make it a great level. Even though the presentations are a nerve racking experience presenting in front of everyone i feel they are worth while. These deadlines inspire me to keep my work motivation in order to show off my best bits to everyone else. It also helps looking at everyone else's to see how their level compares to ours.

After getting the feedback from our alpha we as a team made a massive push and increased our work drive loads to produce our final level and if we had only worked like that throughout then we could of had an amazing level.

This was a great learning experience for me in many technical aspects as i had so many problems with rigging but from those problems i found solutions as well, with better ways to work. This project has defiantly helped me to realize how hard it is sometimes to work in a team with people being at different levels of skills and being able to communicate well and utilize those unique skills of everyone is the key to a good team.

The finally presentation went well in my opinion and we tried to show our level off as best as we could to everyone else.

Thursday 3 April 2014

Final Volcano Texture

After creating the texture for the volcano section of the terrain I uploaded it to my groups forum page and get everyone's feedback after updating it all. The main point was to increase the amount of lava that is shown on the front of the volcano. Also I tried to link the terrain with the other parts of the environment by using some of the same textures that Rob used for the valley. This is the final texture for the volcano environment.

Volcano Final Image

Final Boss Textures

With the feedback from Andy G and my team, I went with putting the lava texture on the head of the boss as well. The majority of people preferred this to the original Easter Island stone texture. With the rest of the boss textures complete, this is the final boss design.

Final Boss Image